In its never-ending quest to keep itself relevant to modern
trading card game players, the venerable Magic: The Gathering series has gone
to some pretty interesting places. Few of the TCG's efforts however have been
as ambitious as its recently launched Khans
of Tarkir expansion. Packed into the expansion's total of 269 new cards are
several new gameplay mechanics and strategies, all based around the five
powerful clans of the plane of Tarkir. But how well does Khans of Tarkir fit into the core Magic ruleset and, more
importantly, how accessible is it?
