As we inch ever closer to a new generation of consoles,
games, and hardware, I’d reckon one of the big questions being asked by
developers is: “how do we make our games better?” This question becomes even
more important when applied to fighting game franchises considering the fact
that, compared to most other game genres, the fighting game formula is pretty
simplistic. So how do you improve on something that seemingly has no place left
to go?
