Ever since the old-school days of pen & paper role playing
games, when players had no other choice other than to hunker around a table
with dice in one hand and a soft drink in the other, vertical progression has
been a staple of the RPG formula. This concept transferred over well to the
digital/online space when massively multiplayer games such as Ultima Online and
Everquest started showing up in the mid to late 90’s. But now that we’ve officially
entered the 21st century, is giving players a giant mountain of
vertical progression to climb really the best way to hold their interest?
Inner Thoughts of a Quiet Gamer
I'm one of those quiet gamers who has a lot to say....
Monday, May 6, 2013
Sunday, April 21, 2013
Buying An Unfinished Game: What Are You Really Paying For?
In the PC gaming market of today, developers and publishers
are under more and more pressure to not only deliver great games, but deliver
them as quickly as they can. But when speed of development comes at the price
of quality and polish, is it fair to charge players for the game initially with
the promise that the game will be completed (through post-release updates) down
the road?
Labels:
dlc,
Forge,
games,
gaming,
incomplete,
Orion: Dino Horde,
patch,
update
Sunday, March 31, 2013
Where’s My MMO Horde Mode?
Ever since its original debut in Epic Games’ Gears of War 2, the concept behind the
popular “Horde Mode” gametype has gone on to become one of the core pillars of
co-op multiplayer gameplay.
While predominantly featured in shooters such as Halo (Firefight), Mass Effect (Galaxy at War), and even Saints Row (“Whored” Mode), lately it has started showing up in other,
non-shooter multiplayer environments such as the recent console MOBA Guardians of Middle Earth (Survival
Mode) and even action hack-and-slash games like God of War: Ascension (Trial of the Gods). However, there’s one
genre in which Horde Mode seems strangely absent given its emphasis on social
and often cooperative gameplay: massively multiplayer online games.
Labels:
co-op,
gametype,
horde mode,
MMO
Tuesday, March 19, 2013
Is It Bad To Treat Video Games As Digital Mirrors?
When I was a kid I used to spend much of my time lost in my
own personal world of fantasy. My over-active imagination combined with my love
of books, movies, and games kept me busy for countless hours, slaying imaginary
dragons with imaginary swords, exploring imaginary castles with imaginary
companions, maybe even saving an imaginary princess or two along the way….
Sunday, February 24, 2013
What I Want To See In A Mirror’s Edge Sequel
Despite being released a little over four years ago, EA’s
and DICE’s stunning and original first-person title Mirror’s Edge still stands
as a unique hallmark of the first-person genre. Not only does it feature realistic
and pulse-pounding parkour-inspired gameplay, it also stars one of the
strongest female video game leads of the past decade; Faith Connors.
These days many gamers no doubt equate developer DICE with
the long-running Battlefield series and, funnily enough, Mirror’s Edge was
actually the studio’s attempt to create “something fresh and interesting” since
they knew they couldn’t just keep making new Battlefield games forever.
Labels:
d.i.c.e.,
faith,
female protagonist,
mirror's edge
Sunday, February 17, 2013
What I Want To See In A New Mass Effect Game
It shames me to admit that, when it was first released back
in 2007, I had zero interest in Bioware’s new sci-fi shooter/RPG called Mass
Effect. It was mostly because I was still on a bit of a Star Wars high, having
recently finished both Star Wars: Knights of the Old Republic and its sequel
The Sith Lords, so anything from Bioware that wasn’t Star Wars just didn’t
pique my interest.
It wasn’t until roughly a year after Mass Effect’s release
when, one late night, I was browsing the Xbox Live marketplace for something
new to play when my cursor paused on Mass Effect’s icon. By then it was
relatively cheap and I was bored and desperate for something new to play so I
shrugged, whipped out my wallet, and soon I was immersed in what would later
become one of my favorite game series of all time.
Labels:
Bioware,
co-op,
mass effect,
multiplayer,
rpg,
Shooter
Monday, February 4, 2013
Hypocrisy And Hyperbole: Why Our Country’s Efforts To Vilify Video Games Angers Me
hypocrisy
the condition
of a person pretending to be something he is not, especially in the area of
morals or religion; a false presentation of belief or feeling. — hypocrite,
n. — hypocritic, hypocritical, adj.
hyperbole
1. an obvious and intentional
exaggeration.
2. an extravagant statement or figure of speech not intended to be taken literally, as “She’s as big as a house.” Cf. litotes. — hyperbolic, adj.
2. an extravagant statement or figure of speech not intended to be taken literally, as “She’s as big as a house.” Cf. litotes. — hyperbolic, adj.
Before you read
the rest of this blog post, I want you to look at and study the two definitions
above very carefully.
Thursday, January 17, 2013
Gazing Into The Abyss: The Ugly Truth About Violent Video Games
Which makes more sense to you? That violent video games are
responsible for the violence in our culture? Or that violent video games are a reflection of our violent culture? It’s
a tough question to ask, probably even tougher to answer, but it’s still an
important question to ask if we truly want to open up meaningful discussions
about video game violence and its connection with real-world violence.
Labels:
game developement,
Video Games,
violence
Sunday, January 6, 2013
It’s Official: Video Games Are Witchcraft
At least as far as an organization in Southington, Connecticut
is concerned. According to a recent article by Polygon contributor Brian
Crecente, a small group known as the SouthingtonSOS, based in the small
Southington community roughly 30 miles from where the Newton Sandy Hook
Massacre took place, is holding an event that they have dubbed the “Violent
Video Games Return Program” on January 12th.
Labels:
sandy hook,
southingtonSOS,
Video Games,
violence
Monday, December 17, 2012
Stemming The Tide: How Can Gamers Help Fight Ignorance?
As an optimist, I like to think there are no “bad people” in
this world, just bad role models. I believe that a lot of the problems we as a
society face can be attributed not to a willingness to be malicious but a
desire to be understood (because we don’t know any better ways). So how can
gamers help curtail the rampant ignorance that seems to hold not just our
country but countries around the world in its sway? Sometimes the answer can be
a simple willingness to listen and learn; other times, it can be finding the
strength *not* to listen and instead question the motives of those we admire or
look up to.
Sunday, December 2, 2012
Want To Give Your Brain A Boost? Lumosity Can Help
In one of my recent blog posts I talked about how brain
scientists were using gaming as a way to help farmers in drier parts of the
world absorb new information quickly and effectively and thus be better
prepared to deal with their region’s dry spells. It got me thinking about what
sorts of resources gamers like myself could utilize if we too wanted to improve
our brains through gaming but sadly I had no idea where to begin my search. Fortunately,
an ad I happened to see on t.v. for a website called “Lumosity” offered the
very answer I was looking for.
Labels:
brain development,
games,
Lumosity.com
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