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Wednesday, December 17, 2014

Heroes Of The Storm Competitive And Co-Op Gameplay


I'm usually more of a passive MOBA fan but Heroes of the Storm has the one-two punch of being one of the most accessible and casual-friendly MOBA's I've ever played and featuring a well-balanced cast of iconic Blizzard characters for you to play as. Come watch me try to play and talk at the same time in a competitive match before turning the pressure down in a more relaxed co-op game.

Kicking Back With Some Casual Hearthstone Matches


If you're interested in trying Hearthstone: Heroes of Warcraft, my new video has me playing my Hunter, Warrior, and Paladin decks in casual matches. I also talk a bit about my experience with the game and how viable it is as a free-to-play title.

Monday, November 17, 2014

Preview: Dragon Age: Last Flight Review





Fans of BioWare’s Dragon Age series have no-doubt been eagerly awaiting the upcoming release of Dragon Age: Inquisition, the third game in the series that follows the highly-praised Dragon Age: Origins and its mediocre sequel Dragon Age II. Part of the Dragon Age series’ appeal lies in the first game’s call back to “proper” RPG form with gameplay that focuses heavily on strategy and immersion. Another part however, is the dedication BioWare shows in making the game’s fantasy world of Thedas feel truly alive through both stunning visuals and engaging lore. Llane Merciel’s new novel, Dragon Age: Last Flight, manages to conjure the same vivid attention to detail that first drew players in when Origins was released back in 2009. While it doesn’t tie directly in with the events of Inquisition or any of the other Dragon Age games, Last Flight is still a must-read for any true fan of the series.

Wednesday, November 5, 2014

Review: Khans of Tarkir brings some exciting changes for Magic vets




In its never-ending quest to keep itself relevant to modern trading card game players, the venerable Magic: The Gathering series has gone to some pretty interesting places. Few of the TCG's efforts however have been as ambitious as its recently launched Khans of Tarkir expansion. Packed into the expansion's total of 269 new cards are several new gameplay mechanics and strategies, all based around the five powerful clans of the plane of Tarkir. But how well does Khans of Tarkir fit into the core Magic ruleset and, more importantly, how accessible is it?