Last week I posed
the question of whether or not Homer's epic poem The Iliad
could work as a AAA video game and this week it's time to cover
Homer's other famous masterpiece: The Odyssey.
While it's rather easy to see how a poem devoted to warfare, heroes,
and gods could be reworked into a AAA title, a game that seeks to
retell the wanderings of Odysseus would have to be a much different
beast.
For
those who don't know The Odyssey's plot,
it's fairly straightforward: after the end of the Trojan War,
Odysseus, the famed Greek hero who's crafty plan to construct a large
wooden horse ended up being Troy's downfall, sets sail for his home
in the Greek port city of Ithaca where his while Penelope and son
Telemachus eagerly await his return. During his long journey he meets
a variety of different people and creatures, some friendly, others
hostile.
Meanwhile
Penelope and Telemachus are busy warding off a group of potential
suitors from taking Penelope as their wife (since Odysseus is
presumed dead) and her husband's riches along with her. When Odysseus
finally manages to reach Ithaca several years after his departure
from Troy, he uses his wiles to infiltrate the band of suitors before
revealing himself, slaying the suitors, and reclaiming his home and
family.
So
how could such a tale work as a video game? Obviously the epic scope
that encompassed the entirety of the Trojan War would have to be
pulled back and refocused onto a single character; namely Odysseus.
Instead of focusing on combat and carnage as did The Iliad,
an Odyssey-based game
would instead have to feature several different gameplay types within
its core premise, but combat could certainly be one of them.
A
good way to kick off the game's narrative, as in the actual poem,
would be to place the player not in Odysseus's shoes but those of his
son Telemachus as he steals away from his mother's home and sets out
in search of his father at the urging of the goddess Athena. Such an
opening could encompass stealth and gathering gameplay elements as
Telemachus must gather the materials he needs for his journey while
also avoiding the evil suitors. Perhaps even some combat elements if
Telemachus were to be discovered by one or two errant suitors,
"silencing" them so they couldn't alert the others.
Once
Telemachus reaches Sparta and is told of his father's imprisonment by
the nymph Kalypso, then the narrative could switch over to Odysseus
as the player leaves Kalypso's island (another gathering segment
could work here as Odysseus must gather the materials to assemble his
raft).
Once
Odysseus reaches the kingdom of the Phaiakians and is asked to retell
the events that led him there, the player can witness these tales
firsthand as they play through segments such as the encounter with
the lotus eaters, escaping Polyphemos the Cyclops, Aiolos and the bag
of winds, the dreaded Sirens, the island of Circe, and his journey to
the land of the dead. Stealth, combat, puzzle-solving, these and
other gameplay mechanics could be incorporated in ways that could
challenge the player while also making sure the gameplay kept feeling
fresh.
The
narrative could even shift back and forth between Telemachus and
Odysseus at key points in the game, since Telemachus must also deal
with the suitors and their plans to have him killed while he is away
from Ithaca. Perhaps a few segments where the player controls
Penelope as she works to undermine the suitors' attempts on her
wealth and her son's life while also feigning affection for them.
While
a game based off of The Odyssey would
certainly have a much different tone and pace than a game based off
The Iliad, a multitude
of different gameplay formats combined with the shifting perspectives
of Odysseus and his family and a story that's chock full of
fantastical beasts and beings sounds like a pretty fun game to me.
Again,
as is the case with The Iliad,
special care would have to be taken with the poem's source material
but, if handled correctly, such a game could succeed not only in
ushering in a new generation of Greek Mythology fans but also in
being a well-delivered AAA title.
Follow me on Twitter at @NateHohl and check out my other work at vgutopia.com, hookedgamers.com, and explosion.com
Follow me on Twitter at @NateHohl and check out my other work at vgutopia.com, hookedgamers.com, and explosion.com
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