I recently read an article about the making of developer Naughty Dog’s latest game The Last of Us, a post-apocalyptic survival title that features two protagonists who must work together to overcome the various dangers and obstacles they encounter, and I was struck by one particular element of the development process: their use of motion capture. Now obviously using motion capture (or “mo-cap”) to help render animations and movement for video game characters is nothing new but that didn’t stop Naughty Dog from experimenting with the limits of what mo-cap can do and in the process finding some amazing results.
