Even before its official launch today, the highly
anticipated sixth numbered entry in Capcom’s long-standing survival-horror
franchise Resident Evil has already
generated a rather large controversy thanks to its reception from major
reviewers. While publications such as Game Informer gave it a glowing review,
saying that “the game's minor flaws don't hold back the decadent experience
from being an unhinged, flaming rollercoaster ride”, other reviewers, such as
Joystiq, were far more critical, calling the game a “fully-featured, sloppy,
frequently frustrating attempt to do well by everyone.”
As someone who actually enjoyed the two playable demos
Capcom released for Resident Evil 6 earlier
this year, I was amazed at the sheer polarity of the game’s reviews. Naturally
it wasn’t long before the haters came out in force, message boards and article
comments being flooded with “I told you so’s” and “Capcom has officially killed
Resident Evil’s” and “I stopped
playing five minutes into the demo’s” amongst other forms of fan-backlash. However,
amidst all this negativity I ended up reading yesterday, one thought kept
popping up in the back of my brain: shouldn’t we be blaming ourselves instead
of Capcom?
I am, admittedly, in the minority camp of Resident Evil fans who are actually
quite happy with the new action-oriented direction the series has taken ever
since Resident Evil 4 and the rather
impressive sales figures of both RE4 and
its follow-up Resident Evil 5 (despite
all the negative reception it received) prove that I’m not alone. Many other
fans however have bemoaned endlessly about how the series has “lost touch” with
its survival-horror roots and to that I must ask: how exactly? Because we no
longer have to deal with frustrating tank-controls? Because we no longer require
ink ribbons to save our games? Because our characters are now able to take
cover and dive onto their backs?
I remember when Dead
Space 3 was first revealed, many fans immediately jumped on one of the most
trivial parts of the demo video: protagonist Isaac Clarke was now able to take
cover in order to avoid enemy attacks. While the backlash towards Dead Space 3 regarding its now
action-oriented direction was much quieter than that directed at Resident Evil 6, it was, and still is,
present. It would seem that, to American audiences, action and horror have no business
being in the same franchise, let alone the same game. It has even given rise to
a new term I like to call “Call of Duty syndrome” in which irate fans try to
homogenize today’s survival-horror series’ into the same category as Call of Duty, a series known for its
focus on heated gun battles and elaborate set-pieces.
But why is trying to combine action and horror a bad thing?
Is it because we’re no longer scared? Is it because fans want something
*besides* action? Personally, I think a lot of Resident Evil fans, and video game fans in general, need to step
back and re-evaluate what it is they want exactly. Gamers bemoan multiplayer,
saying it can “ruin” otherwise great gaming franchises, yet I doubt Resident Evil 5 would have sold as great
as it did without its focus on co-op (a feature which Capcom has made even more
prominent in Resident Evil 6). Others
like to argue that the focus on action detracts from the story yet I personally
found both Resident Evil 4 and 5 to be rather rich in backstory as well
as providing interesting arcs for some of their major characters.
As I said earlier, I am one of the few who is actually happy
with the series more action-driven development. I honestly didn’t really become
that big of a Resident Evil fan until
the debut of Resident Evil 4 and I
remember trying to go back and play some of the earlier games afterwards and
saying “so…wait, why can’t I just shoot that zombie in the knee and roundhouse
kick their head off?” I’ve become rather dependant on the series’ new
action-focused tone and, unlike a majority of other Resident Evil fans, I’m not afraid to admit it.
As much as all these so called “hardcore fans” may like to
whine and complain, at the end of the day Capcom is just giving us what we ask
for. Despite all the negative publicity games like Call of Duty receive, their impressive sales numbers and ability to
spawn sequel after sequel which in turn sell rather well themselves goes to
show that American gamers speak much louder with their wallets than with their
mouths. Who can fault Capcom for wanting to try and capitalize on the success
garnered by other major action-game franchises? I for one think that they
should stop trying to make everyone happy and just go with what they know fans
*really* want.
You don’t need dark hallways and creepy music to scare
people (though they do help) and you don’t need to abandon a series’ horror
roots entirely in order to give fans a well-crafted survival-horror action game
(play Resident Evil 4 if you don’t
believe me). I think Capcom needs to pick a creative direction and stick with
it. As long as they keep trying to make everyone happy or recapture the magic that
made their older games so memorable, they’re going to keep falling short of
perfection and pissing fans off in the process.
Older Resident Evil games
certainly have their place but trying to compare them to today’s gaming
innovations would be an effort in futility. If Capcom ever decides to leave the
past in the past and fully embrace a more action-focused Resident Evil, then they have my blessing. In the meantime I’ll
make due with my cover mechanics and zombie-decapitating spin kicks.
Follow me on Twitter at @NateHohl and check out my other work at vgutopia.com and rantgaming.com
Follow me on Twitter at @NateHohl and check out my other work at vgutopia.com and rantgaming.com
I have to admit, I was super hyped about RE 6. I have been playing the RE games since I was really little. However I have to say that Capcom seems to be losing it. RE was supposed to be a survival horror franchise and to be honest, I personally think that it stopped being that after Veronica Code. Sure RE 4 was good, even with the bad story line ( thanks to midget napoleon with a giant robot [as my friend refers to it]). But come on! RE 5 was just down right sad, and I don't meant boo hoo sad. Where in the world are the jump scares? I will give it one thing, Sheva was absolutely horrifying. Why? Because of the constant stupidity. If you were just hit once she was all "You need to be careful" and waste important health item. RE 6, again, no jump scares, and even being a Chris fangirl, just out right bad story line. I will admit that I like Jake's campaign, but I wasn't thrilled by it. If Capcom keeps this up, they are going to ruin one of the best franchises (in my opinion) and they are going to lose supporters. That's just my opinion.
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